For our audience, the prescribed programs designed to fix environmental issues, weren’t working. They were too hard, too heavy, too boring, not rewarding enough, not relevant enough, not urgent enough and not fun enough.
So we created a new type of environmental organisation. One that was cooler, edgier and more engaging. One that spoke their language.
We called this organisation, The Problem – and invited them to participate in an integrated experiential campaign designed to assist them in recognising that they were part of the problem and that it was cool to do something about it.